Speaker

Use cases

What changes when the words carry their own clock.

None of these are impossible without word timings. All of them currently mean generating audio and then paying something else to tell you where the words went.

Short-form video

Captions that land on the word

Burned-in captions are the format's whole grammar, and getting them right normally means running the audio you just generated back through a transcriber to find out where the words fell. The timings come back with the audio, so that second pass — and its cost, and its errors — disappears.

This is the exact loop Ounie's own ask-video pipeline runs, which is why it exists.

Editors and renderers

A timeline you can cut against

Every word is a start and an end in milliseconds, which is what a timeline is made of. Trim on a word boundary, land a graphic on a phrase, hold a shot until a sentence finishes — without scrubbing, and without a waveform to squint at.

Feed them straight into Remotion, ffmpeg or an NLE's marker track.

Avatar and character work

Mouths that stop when the sentence does

A lip-sync driven by word boundaries beats one driven by a fixed cadence, and it is the cheapest possible input: no phoneme model, no viseme pipeline, just the boundaries you already have.

Punctuation stays attached to its word, so a sentence end is visible.

Voice agents

Knowing exactly when you stop talking

An agent that speaks needs to know when its own turn ends — for barge-in, for a timer, for the next thing in the queue. The last word's end is that number, returned before playback rather than measured after it.

The same call gives you the total duration, taken from the alignment itself.

Localisation

Checking a translation actually fits

Twenty-nine languages on the rich engine, thirty-two on the fast ones — and the timings tell you whether the German runs eleven seconds over the shot before anyone opens an edit.

A language the chosen engine does not speak is refused up front, not mispronounced.

Archives and search

Audio you can jump into

Store the timings beside the file and every word becomes a seek point. Search a phrase, jump to the second it was said — for generated audio, this is free where transcription would be a running cost.

Runs are kept, and re-reading one costs nothing.

The cast

Twenty-one voices, read live from the engine.

Adam

social

Dominant, Firm

male · american · middle aged

Alice

explainer

Clear, Engaging Educator

female · british · middle aged

Bella

explainer

Professional, Bright, Warm

female · american · middle aged

Bill

ads

Wise, Mature, Balanced

male · american · old

Brian

social

Deep, Resonant and Comforting

male · american · middle aged

Callum

character

Husky Trickster

male · american · middle aged

Charlie

conversation

Deep, Confident, Energetic

male · australian · young

Chris

conversation

Charming, Down-to-Earth

male · american · middle aged

Daniel

explainer

Steady Broadcaster

male · british · middle aged

Eric

conversation

Smooth, Trustworthy

male · american · middle aged

George

narration

Warm, Captivating Storyteller

male · british · middle aged

Harry

character

Fierce Warrior

male · american · young

Jessica

conversation

Playful, Bright, Warm

female · american · young

Laura

social

Enthusiast, Quirky Attitude

female · american · young

Liam

social

Energetic, Social Media Creator

male · american · young

Lily

explainer

Velvety Actress

female · british · middle aged

Matilda

explainer

Knowledgable, Professional

female · american · middle aged

River

conversation

Relaxed, Neutral, Informative

neutral · american · middle aged

Roger

conversation

Laid-Back, Casual, Resonant

male · american · middle aged

Sarah

broadcast

Mature, Reassuring, Confident

female · american · young

Will

conversation

Relaxed Optimist

male · american · young

21 voices in the catalogue. GET /api/voices returns all of them, with the models and every language each one speaks.

Try it on the script you already have.

Paste it in, pick a voice, and read the timings back before you build anything around them.